0.5 - Recolouring
Sperica » Devlog
We are deciding not to release 0.5 as I screwed smth up and there is too many things wrong. to the point where the game isn’t exactly playable. I’ll still publish the changelog anyway and work on adding enough things to qualify as a standalone version
*imagine lying about autosaving. waddup humans. it’s 0.5. Here is another case of me trying to write a changelog but instead end up being unprofessional and just plain terrible. Someone should make a TikTok on this. oh, wait. it’s getting baaaannnnnneeeeeeeddddddddd. Grammarly says this writing is ‘anxious.’ not even Grammarly can fix me mistakes.
OKAY, 0.5-
- ‘Autosaving’ jk, the game saves when you tap W.
- New Water Texture
- New ground texture
- I guess you could say the texture is pretty ground-ed ahahaehroaguehgouwjhfheafowucwav
- Redesigned Menu but didn’t set up the home bit 😉
- I made a town underneath da water.
- Water is translucent now.
- those huge enemies that existed in the water… They are the colour of the water now. (enjoy)
- The game has an icon now. this makes it official. I think. Icons, icons everywhere. do not judge me. ill shut up.
- I got 80% worse at writing these things*
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Sperica
Sperica is a game where you explore the world and collect new items.
Status | In development |
Author | Annalyse |
Genre | Adventure |
Tags | Magic, Singleplayer, Unreal Engine |
More posts
- 1.0.1 - The new map.Jul 12, 2020
- 1.0 - Beta Release!Jul 10, 2020
- 0.7 - FloodsJul 09, 2020
- 0.6 - Without a doubt.Jul 08, 2020
- 0.4 Alpha - Menus!Jul 07, 2020
- Alpha 0.4Jul 07, 2020
- Alpha Launch - 0.3Jul 06, 2020
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For some odd reason, the file size went down by a gig. I don’t really know how. but I’ll accept it